Pawn Army Chess Logic – 4 Weeks

Pawn Army: Chess Logic for Programmers A four-week bridge between chess patterns and programming logic, built on PawnArmy.com. No rating required, just curiosity. Week 1 – Board as State Treat a chess position as a data structure. Describe legal moves as functions operating on state. Key terms: state, rule, move generation. Week 2 – Tactics … Continue reading Pawn Army Chess Logic – 4 Weeks